Deutsche Telekom (DT), Ericsson and Samsung Electronics have announced the implementation of multi-vendor 5G end-to-end (E2E) network slicing with a commercial 5G device. The successful trial implementation, conducted on Ericsson 5G Standalone (SA) infrastructure and a Samsung Galaxy S21 5G device tethered to a VR headset, paves the way for slice access on 5G devices.
For the cloud VR streaming game use case, two independent E2E network slices were created: a default mobile broadband slice and the cloud VR gaming-optimised slice. The 5G E2E network slicing solution is designed and configured to enable higher throughput and stable low latency to the gaming slice, while at the same time providing resource isolation between the two slices and securing slice aware Quality of Service (QoS) differentiation. According to DT, the trial demonstrated a superior experience on the gaming slice even under congested network conditions.
‘5G SA network slicing sets a foundation for the creation of new service offerings to consumer and enterprise customers,’ stated Claudia Nemat, DT Board Member of Technology and Innovation, adding: ‘As an experienced focused company, it is essential that we demonstrate the value of 5G slicing for our customers lives. As a world’s first, our unique collaboration with Ericsson and Samsung to provide slices to commercial devices shines a light on how we can bring these benefits to our customers.’